From a41e99223e1dfe707afd0fa8004bcb6f267f0f04 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 11 Sep 2010 21:10:54 +0200 Subject: Core/DBLayer: * Rename QueryResult class to ResultSet * Rename QueryResult_AutoPtr to QueryResult * Declare ACE refcounted auto pointer for PreparedResultSet class --HG-- branch : trunk --- src/server/game/Tools/CharacterDatabaseCleaner.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp') diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index ea74115ac73..143f8afbb59 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -32,7 +32,7 @@ void CharacterDatabaseCleaner::CleanDatabase() sLog.outString("Cleaning character database..."); // check flags which clean ups are necessary - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004"); + QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004"); if(!result) return; uint32 flags = (*result)[0].GetUInt32(); @@ -52,7 +52,7 @@ void CharacterDatabaseCleaner::CleanDatabase() void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32)) { - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table); + QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table); if(!result) { sLog.outString( "Table %s is empty.", table ); -- cgit v1.2.3