From bb93eb0f7e2dccafb2dd0510d1326828f94ce5ef Mon Sep 17 00:00:00 2001 From: Vincent_Michael Date: Tue, 18 Dec 2012 14:13:09 +0100 Subject: Core/Character: Fix logic fail with world state in b2928e59fa8334e91dfa1a5951fade5b574b5842 --- src/server/game/Tools/CharacterDatabaseCleaner.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp') diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index a342388f583..eaa5f814867 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -35,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase() uint32 oldMSTime = getMSTime(); // check flags which clean ups are necessary - QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = 20004"); + QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %u", WS_CLEANING_FLAGS); if (!result) return; @@ -60,7 +60,7 @@ void CharacterDatabaseCleaner::CleanDatabase() // NOTE: In order to have persistentFlags be set in worldstates for the next cleanup, // you need to define them at least once in worldstates. flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS); - CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags); + CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %u", flags, WS_CLEANING_FLAGS); sWorld->SetCleaningFlags(flags); -- cgit v1.2.3