From bff48d88adcda81cfa0fdb9ae9a80c086b372968 Mon Sep 17 00:00:00 2001 From: linencloth Date: Tue, 28 Dec 2010 05:01:31 +0100 Subject: Core/CharacterDatabaseCleaner: Implement PersistentCharacterCleanFlags config value which can prevent specific cleaning flags from being disabled after a cleanup --HG-- branch : trunk --- src/server/game/Tools/CharacterDatabaseCleaner.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp') diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 75fe2fb18fd..96e1d690213 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -55,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase() if (flags & CLEANING_FLAG_QUESTSTATUS) CleanCharacterQuestStatus(); - CharacterDatabase.DirectExecute("UPDATE worldstates SET value = 0 WHERE entry = 20004"); + CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = value & %u WHERE entry = 20004", sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS)); sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); -- cgit v1.2.3