From c7306439e7004288fb85890d6a5f730cf1761d71 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 12 Jun 2020 01:29:18 +0200 Subject: Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower --- src/server/game/Tools/CharacterDatabaseCleaner.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp') diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 0f384a9b2d7..86210d8f56e 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -130,7 +130,7 @@ void CharacterDatabaseCleaner::CleanCharacterSkills() bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id) { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, DIFFICULTY_NONE); return spellInfo && !spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT); } -- cgit v1.2.3