From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Tools/PlayerDump.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Tools') diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index 86d50a745e1..3dd0f3f6d41 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -472,7 +472,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s bool incHighest = true; if (guid && guid < sObjectMgr->GetGenerator().GetNextAfterMaxUsed()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); stmt->setUInt64(0, guid); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -490,7 +490,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) == CHAR_NAME_SUCCESS) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -598,7 +598,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s // check if the original name already exists name = GetNth(line, GetColNumber(tn, "name")); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); -- cgit v1.2.3