From 6eecb685ce0f3d3bf4cb7cd387b83ccf384b0c48 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 14 Sep 2017 22:33:40 +0200 Subject: Core/Weather: Fixed weather updates to be thread safe (cherry picked from commit 6eb997394722fcd4b5248646b5abfa185a7ec58f) --- src/server/game/Weather/Weather.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/server/game/Weather/Weather.cpp') diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index ffdbf6eeab8..48ea407dffb 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -29,8 +29,6 @@ #include "ScriptMgr.h" #include "Util.h" #include "World.h" -#include "WorldPacket.h" -#include "WorldSession.h" /// Create the Weather object Weather::Weather(uint32 zone, WeatherData const* weatherChances) @@ -199,6 +197,12 @@ void Weather::SendWeatherUpdateToPlayer(Player* player) player->SendDirectMessage(weather.Write()); } +void Weather::SendFineWeatherUpdateToPlayer(Player* player) +{ + WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE); + player->SendDirectMessage(weather.Write()); +} + /// Send the new weather to all players in the zone bool Weather::UpdateWeather() { -- cgit v1.2.3