From 3a3a6bbfd2d841f58cb6af191f969830ce852d8c Mon Sep 17 00:00:00 2001 From: Naios Date: Wed, 4 Nov 2015 20:06:20 +0100 Subject: Core/Globals: Use std::string rather than char* to pass script names around. (cherry picked from commit b7b49fe35f87e83813466cb302ff17381792e607) Conflicts: src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Globals/ObjectMgr.cpp --- src/server/game/Weather/WeatherMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Weather/WeatherMgr.cpp') diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 64775a05faa..ff55d2d9a27 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -131,7 +131,7 @@ void LoadWeatherData() } } - wzc.ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString()); + wzc.ScriptId = sObjectMgr->GetScriptId(fields[13].GetString()); ++count; } -- cgit v1.2.3