From 9a9af3cc5f7433a4de653b2cf28f3d8c757db8f9 Mon Sep 17 00:00:00 2001 From: Nayd Date: Wed, 28 Jan 2015 13:58:40 +0000 Subject: Core/Packets: Update and enable SMSG_WEATHER (cherry picked from commit 6f7d048765f102110cbf9ad4653c078fbadaa105) --- src/server/game/Weather/WeatherMgr.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/server/game/Weather/WeatherMgr.cpp') diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index cb10f9079ff..4ebe7f4283c 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -27,6 +27,7 @@ #include "Player.h" #include "Weather.h" #include "WorldSession.h" +#include "MiscPackets.h" namespace WeatherMgr { @@ -143,11 +144,8 @@ void LoadWeatherData() void SendFineWeatherUpdateToPlayer(Player* player) { - WorldPacket data(SMSG_WEATHER, (4 + 4 + 1)); - data << (uint32)WEATHER_STATE_FINE; - data << (float)0.0f; - data << uint8(0); - player->SendDirectMessage(&data); + WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE); + player->SendDirectMessage(weather.Write()); } void Update(uint32 diff) -- cgit v1.2.3