From 94f69fb1bcef103392ca27074ebb31ef2ebd27fb Mon Sep 17 00:00:00 2001 From: StormBytePP Date: Sun, 16 Aug 2015 16:56:11 +0200 Subject: Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely --- src/server/game/World/World.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/World') diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 9c4cb1002c7..057f97e0e2b 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -51,11 +51,11 @@ #include "OutdoorPvPMgr.h" #include "Player.h" #include "PoolMgr.h" +#include "Revision.h" #include "ScriptMgr.h" #include "SkillDiscovery.h" #include "SkillExtraItems.h" #include "SmartAI.h" -#include "SystemConfig.h" #include "TicketMgr.h" #include "TransportMgr.h" #include "Unit.h" @@ -1789,7 +1789,7 @@ void World::SetInitialWorldSettings() m_startTime = m_gameTime; LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')", - realmID, uint32(m_startTime), _FULLVERSION); // One-time query + realmID, uint32(m_startTime), Revision::GetFullVersion().c_str()); // One-time query m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS); m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); -- cgit v1.2.3