From 10c4ef697cb0d6281eeeca9e99db440ceeaa5ffa Mon Sep 17 00:00:00 2001 From: azazel Date: Sat, 7 Aug 2010 13:04:00 +0600 Subject: * Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313 * Converted Zangarmash to new script system (I think I'm going to write a tool for converting) --HG-- branch : trunk --- src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 7 ++++--- src/server/game/AuctionHouse/AuctionHouseMgr.h | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index b1219374227..1016398c467 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -473,11 +473,12 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem return sAuctionHouseStore.LookupEntry(houseid); } -void AuctionHouseObject::AddAuction(AuctionEntry *ah) +void AuctionHouseObject::AddAuction(AuctionEntry *auction) { - ASSERT(ah); + ASSERT(auction); - AuctionsMap[ah->Id] = ah; + AuctionsMap[auction->Id] = auction; + sScriptMgr.OnAuctionAdd(this, auction); } bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template) diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index f58b0d97a5e..bdd2de22281 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -95,7 +95,7 @@ class AuctionHouseObject return itr != AuctionsMap.end() ? itr->second : NULL; } - void AddAuction(AuctionEntry *ah); + void AddAuction(AuctionEntry *auction); bool RemoveAuction(AuctionEntry *auction, uint32 item_template); -- cgit v1.2.3