From 11cf79b4e5e5ab96ff6aae436b0e082cefdf3f51 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 15 May 2022 19:54:27 +0200 Subject: Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9de8a7febb5..5608e4f2482 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25529,7 +25529,7 @@ void Player::SendSummonRequestFrom(Unit* summoner) { WorldPackets::Party::BroadcastSummonCast summonCast; summonCast.Target = GetGUID(); - group->BroadcastPacket(summonCast.Write(), false, -1, GetGUID()); + group->BroadcastPacket(summonCast.Write(), false); } } @@ -25542,7 +25542,7 @@ void Player::SummonIfPossible(bool agree) WorldPackets::Party::BroadcastSummonResponse summonResponse; summonResponse.Target = GetGUID(); summonResponse.Accepted = accepted; - group->BroadcastPacket(summonResponse.Write(), false, -1, GetGUID()); + group->BroadcastPacket(summonResponse.Write(), false); } }; -- cgit v1.2.3