From 2aef91d045f0c7f1cee88649bc4b951702dfcb16 Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sat, 20 Jul 2013 14:54:50 +0200 Subject: Core/Spells: Fix hunter "T.N.T." and "Lock and Load" for 4.3.4 --- src/server/game/Spells/Spell.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4bb8e5b4bd2..0be1c5df308 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2075,8 +2075,9 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap - + { m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION; + } /* Effects which are result of aura proc from triggered spell cannot proc to prevent chain proc of these spells */ -- cgit v1.2.3