From 341ef2c0dd5a15ecfe95450febdd41272f1e48d1 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 5 Sep 2020 22:03:26 +0200 Subject: Core/Arena: Fix Arena.ArenaStartPersonalRating setting not having effect if the player didn't do any arena match before next server restart Ref #16609 (cherry picked from commit cc64762f068749bbee0ef96580614f5a8cdfc867) --- src/server/game/Battlegrounds/ArenaTeam.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 7211a822edc..f85546b1c73 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -121,10 +121,10 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid) } // Set player's personal rating - uint32 personalRating = 0; + uint16 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) - personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); + personalRating = uint16(sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING)); else if (GetRating() >= 1000) personalRating = 1000; @@ -163,6 +163,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid) stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt64(1, playerGuid.GetCounter()); + stmt->setUInt16(2, personalRating); CharacterDatabase.Execute(stmt); // Inform player if online -- cgit v1.2.3