From 49f8b1dbb4e5468b23b678e327feb3d4e750ecb2 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 22 Dec 2020 16:11:34 +0100 Subject: Core/Corpses: Fixed crash during loading corpses Closes #25748 Closes #25744 --- src/server/game/Maps/Map.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5d8c07dd2da..5cee4bb478b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -4817,6 +4817,10 @@ void Map::LoadCorpseData() } while (phaseResult->NextRow()); } + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_CUSTOMIZATIONS); + stmt->setUInt32(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + // 0 1 2 // SELECT cc.ownerGuid, cc.chrCustomizationOptionID, cc.chrCustomizationChoiceID FROM corpse_customizations cc LEFT JOIN corpse c ON cc.ownerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ? if (PreparedQueryResult customizationResult = CharacterDatabase.Query(stmt)) -- cgit v1.2.3