From 4b81de9d3a3578a7e6b9dad79cec709dc9fa0c83 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 13 Apr 2012 18:32:47 +0200 Subject: Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts --- .../game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index eb61db8b4ba..fdff5a92564 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -135,7 +135,7 @@ bool TargetedMovementGeneratorMedium::Update(T &owner, const uint32 & time_ } // prevent movement while casting spells with cast time or channel time - if (owner.IsNonMeleeSpellCasted(false, false, true)) + if (owner.HasUnitState(UNIT_STATE_CASTING)) { if (!owner.IsStopped()) owner.StopMoving(); -- cgit v1.2.3