From 97142102e010634cba66259844e90156ed97a3ab Mon Sep 17 00:00:00 2001 From: Fredi Machado Date: Mon, 17 Oct 2011 07:38:27 -0300 Subject: Core/Misc: Added 'f' after float values --- src/server/game/Battlegrounds/ArenaTeam.cpp | 6 +++--- src/server/game/Entities/Creature/Creature.cpp | 2 +- src/server/game/Entities/Creature/GossipDef.cpp | 2 +- .../game/Entities/Object/ObjectPosSelector.cpp | 22 +++++++++++----------- .../game/Entities/Object/ObjectPosSelector.h | 4 ++-- src/server/game/Entities/Pet/Pet.cpp | 2 +- src/server/game/Entities/Player/Player.cpp | 12 ++++++------ src/server/game/Entities/Unit/Unit.cpp | 2 +- src/server/game/Grids/GridDefines.h | 18 +++++++++--------- src/server/game/Reputation/ReputationMgr.cpp | 2 +- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 11 files changed, 37 insertions(+), 37 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 45f41eebd26..18d1946f0b6 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -391,8 +391,8 @@ void ArenaTeam::Roster(WorldSession* session) data << uint32(itr->PersonalRating); // personal rating if (unk308) { - data << float(0.0); // 308 unk - data << float(0.0); // 308 unk + data << float(0.0f); // 308 unk + data << float(0.0f); // 308 unk } } @@ -800,7 +800,7 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map& playerPoints) return; // To get points, a player has to participate in at least 30% of the matches - uint32 requiredGames = (uint32) ceil(Stats.WeekGames * 0.3); + uint32 requiredGames = (uint32)ceil(Stats.WeekGames * 0.3f); for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) { diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 8981e6f610d..833fcd44554 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1286,7 +1286,7 @@ bool Creature::LoadFromDB(uint32 guid, Map* map) if (canFly()) { float tz = map->GetHeight(data->posX, data->posY, data->posZ, false); - if (data->posZ - tz > 0.1) + if (data->posZ - tz > 0.1f) Relocate(data->posX, data->posY, tz); } } diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index 3ff21645a27..90011dbae22 100755 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -371,7 +371,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, // rewarded honor points. Multiply with 10 to satisfy client data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier()); - data << float(0); // new 3.3.0, honor multiplier? + data << float(0.0f); // new 3.3.0, honor multiplier? data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(quest->GetRewSpellCast()); // casted spell data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp index c322c35ef81..fd32e531ed7 100755 --- a/src/server/game/Entities/Object/ObjectPosSelector.cpp +++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp @@ -55,10 +55,10 @@ ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos void ObjectPosSelector::AddUsedPos(float size, float angle, float dist) { - if (angle>=0) - m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0, size, dist))); + if (angle >= 0) + m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0f, size, dist))); else - m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0, size, dist))); + m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0f, size, dist))); } void ObjectPosSelector::InitializeAngle() @@ -76,9 +76,9 @@ void ObjectPosSelector::InitializeAngle() bool ObjectPosSelector::FirstAngle(float& angle) { if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() ) - return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0, USED_POS_PLUS, angle); + return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle); else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() ) - return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0, USED_POS_MINUS, angle); + return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle); return false; } @@ -118,9 +118,9 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle) { bool ok; if (m_smallStepOk[USED_POS_PLUS]) - ok = NextSmallStepAngle(1.0, USED_POS_PLUS, angle); + ok = NextSmallStepAngle(1.0f, USED_POS_PLUS, angle); else - ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0, USED_POS_PLUS, angle); + ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0f, USED_POS_PLUS, angle); if (!ok) ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked) @@ -131,9 +131,9 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle) { bool ok; if (m_smallStepOk[USED_POS_MINUS]) - ok = NextSmallStepAngle(-1.0, USED_POS_MINUS, angle); + ok = NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle); else - ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0, USED_POS_MINUS, angle); + ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0f, USED_POS_MINUS, angle); if (!ok) ++m_nextUsedPos[USED_POS_MINUS]; @@ -142,10 +142,10 @@ bool ObjectPosSelector::NextPosibleAngle(float& angle) else // both list empty { if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS])) - return NextSmallStepAngle(1.0, USED_POS_PLUS, angle); + return NextSmallStepAngle(1.0f, USED_POS_PLUS, angle); // -- direction less updated else if (m_smallStepOk[USED_POS_MINUS]) - return NextSmallStepAngle(-1.0, USED_POS_MINUS, angle); + return NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle); } // no angles diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h index efb655ca1f7..df879c4dd19 100755 --- a/src/server/game/Entities/Object/ObjectPosSelector.h +++ b/src/server/game/Entities/Object/ObjectPosSelector.h @@ -68,8 +68,8 @@ struct ObjectPosSelector bool CheckOriginal() const { - return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) && - (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0)); + return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0f, 0)) && + (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0f, 0)); } bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); } diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index ca8d863dee9..82c551c2374 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -618,7 +618,7 @@ void Pet::LoseHappiness() return; int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) if (isInCombat()) //we know in combat happiness fades faster, multiplier guess - addvalue = int32(addvalue * 1.5); + addvalue = int32(addvalue * 1.5f); ModifyPower(POWER_HAPPINESS, -addvalue); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8d799e46085..203f52ca7c5 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2631,7 +2631,7 @@ void Player::RegenerateHealth() ApplyPctN(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT)); if (!IsStandState()) - addvalue *= 1.5; + addvalue *= 1.5f; } // always regeneration bonus (including combat) @@ -5063,7 +5063,7 @@ void Player::BuildPlayerRepop() StopMirrorTimers(); //disable timers(bars) - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player? + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0f); //see radius of death player? // set and clear other SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); @@ -6176,13 +6176,13 @@ static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450}; bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) { - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0); + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f); if (!SkillId) return false; if (Chance <= 0) // speedup in 0 chance case { - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); return false; } @@ -6220,11 +6220,11 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) } UpdateSkillEnchantments(SkillId, SkillValue, new_value); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId); - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0); + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f); return true; } - sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); return false; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6062a444877..7af71cf7144 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -585,7 +585,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const { float combat_reach = GetCombatReach(); - if (combat_reach < 0.1) // sometimes bugged for players + if (combat_reach < 0.1f) // sometimes bugged for players combat_reach = DEFAULT_COMBAT_REACH; uint32 attacker_number = getAttackers().size(); diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index a284e342ca9..66eabf77400 100755 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -133,8 +133,8 @@ namespace Trinity double x_offset = (double(x) - center_offset)/size; double y_offset = (double(y) - center_offset)/size; - int x_val = int(x_offset+CENTER_VAL + 0.5); - int y_val = int(y_offset+CENTER_VAL + 0.5); + int x_val = int(x_offset+CENTER_VAL + 0.5f); + int y_val = int(y_offset+CENTER_VAL + 0.5f); return RET_TYPE(x_val, y_val); } @@ -153,8 +153,8 @@ namespace Trinity double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; - int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5); - int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5); + int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f); + int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f); x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; return CellPair(x_val, y_val); @@ -162,15 +162,15 @@ namespace Trinity inline void NormalizeMapCoord(float &c) { - if (c > MAP_HALFSIZE - 0.5) - c = MAP_HALFSIZE - 0.5; - else if (c < -(MAP_HALFSIZE - 0.5)) - c = -(MAP_HALFSIZE - 0.5); + if (c > MAP_HALFSIZE - 0.5f) + c = MAP_HALFSIZE - 0.5f; + else if (c < -(MAP_HALFSIZE - 0.5f)) + c = -(MAP_HALFSIZE - 0.5f); } inline bool IsValidMapCoord(float c) { - return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5); + return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f); } inline bool IsValidMapCoord(float x, float y) diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 2f849116f81..c4c8dec5500 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -358,7 +358,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in if (incremental) { // int32 *= float cause one point loss? - standing = int32(floor((float)standing * sWorld->getRate(RATE_REPUTATION_GAIN) + 0.5)); + standing = int32(floor((float)standing * sWorld->getRate(RATE_REPUTATION_GAIN) + 0.5f)); standing += itr->second.Standing + BaseRep; } diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index e8906d718dc..98b0303a30b 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -719,7 +719,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) case SPELL_AURA_MOD_THREAT: { uint8 level_diff = 0; - float multiplier = 0.0; + float multiplier = 0.0f; switch (GetId()) { // Arcane Shroud -- cgit v1.2.3