From 730a8da9e99fdb50459e9eb57d79ac995430125e Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 6 Feb 2021 11:20:32 +0100 Subject: Core/Unit: Set stand state on damage only to players (cherry picked from commit 4cc1f850670b868a1d16833a2cf5c60715f749ef) --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c103c41770d..60f7442e864 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1040,8 +1040,8 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } - // check to see if victim is sitting - if (victim->GetStandState()) + // make player victims stand up automatically + if (victim->GetStandState() && victim->IsPlayer()) victim->SetStandState(UNIT_STAND_STATE_STAND); return damage; -- cgit v1.2.3