From 74a0d579eef07c013cc8deff930a975cf19c487f Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 20 Aug 2020 18:44:36 +0200 Subject: Core/Pets: Fixed automatic resurrecting pets on battleground graveyards Closes #25289 --- src/server/game/Entities/Pet/Pet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index f1e4fd04311..272f1bdf099 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -110,7 +110,7 @@ std::pair Pet::GetLoadPetInfo(PetStable return { &stable.StabledPets[stableSlot].value(), PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + stableSlot) }; for (PetStable::PetInfo const& pet : stable.UnslottedPets) - if (pet.CreatureId == petEntry) + if (pet.PetNumber == petnumber) return { &pet, PET_SAVE_NOT_IN_SLOT }; } else if (current) -- cgit v1.2.3