From 7f29956937b807c371ee3f3057d96f7601b4bc19 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 11 Jan 2025 20:26:03 +0100 Subject: Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one --- src/server/game/Spells/Spell.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index caee28988f0..df5f8b7765a 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7299,6 +7299,8 @@ SpellCastResult Spell::CheckPower() const SpellCastResult failReason = CheckRuneCost(); if (failReason != SPELL_CAST_OK) return failReason; + + continue; } // Check power amount -- cgit v1.2.3