From 841f0452a4e8a6cbf694bb829cd7e573d4c26385 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 28 Apr 2019 14:50:33 +0200 Subject: Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenerator in 386b5a6fd948b4866cbd9a8a9892e8777922e9c9 since the current hp reset code in Creature::Update() will reset the hp of bosses as soon as CanNotReachTarget() is true. In case of boss mechanics like Abub'Rekhan at Naxx where the boss throws the player in the air, a PATHFIND_INCOMPLETE path is returned. The code in Creature::Update() should be modified to wait a few seconds before resetting the hp. PATHFIND_NOPATH / PATHFIND_INCOMPLETE don't really mean that the Creature can't attack the player anyway either. (cherry picked from commit d910ffd77949f422bd08f12079866962fb53c4dc) --- src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp index 91dae255eda..0e22919e155 100644 --- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp @@ -185,7 +185,7 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff) owner->UpdateAllowedPositionZ(x, y, z); bool success = _path->CalculatePath(x, y, z, owner->CanFly()); - if (!success || (_path->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))) + if (!success || (_path->GetPathType() & (PATHFIND_NOPATH /* | PATHFIND_INCOMPLETE*/))) { if (cOwner) cOwner->SetCannotReachTarget(true); -- cgit v1.2.3