From 8536b360a06fac25cef240bb080edd581c275d94 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 16 Oct 2012 09:24:53 -0500 Subject: Core/Spells: Fix a possible crash in Light's Beacon when a player logged in with the aura. --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c1f7a5a1fe5..47449c2bf88 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6637,7 +6637,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (GetTypeId() != TYPEID_PLAYER) { beaconTarget = triggeredByAura->GetBase()->GetCaster(); - if (beaconTarget == this || !(beaconTarget->GetAura(53563, victim->GetGUID()))) + if (!beaconTarget || beaconTarget == this || !(beaconTarget->GetAura(53563, victim->GetGUID()))) return false; basepoints0 = int32(damage); triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654; -- cgit v1.2.3