From 8e8617cfe672d3eda45dfba16eaf532fd551897f Mon Sep 17 00:00:00 2001 From: SgT-Fatality Date: Sat, 9 Mar 2013 15:58:25 +0000 Subject: Scripts/Commands: Fix .mod rep faction not updating client side reputation Closes #7939 Closes #9354 --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e9f1af5595a..c0d3acd8a8d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3134,7 +3134,7 @@ void Player::InitTalentForLevel() // Remove all talent points if (m_usedTalentCount > 0) // Free any used talents { - resetTalents(true); + resetTalents(true); /// @todo: Has to (collectively) be renamed to ResetTalents SetFreeTalentPoints(0); } } @@ -18905,7 +18905,7 @@ void Player::SaveToDB(bool create /*=false*/) if (create) { //! Insert query - //! TO DO: Filter out more redundant fields that can take their default value at player create + /// @todo: Filter out more redundant fields that can take their default value at player create stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER); stmt->setUInt32(index++, GetGUIDLow()); stmt->setUInt32(index++, GetSession()->GetAccountId()); -- cgit v1.2.3