From c0bf535e5bc978257952c9bd4e258eed238d1828 Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sun, 11 Aug 2013 02:07:42 +0200 Subject: Core/Spells: Convert "Summon Memory" in spell script --- src/server/game/Spells/SpellEffects.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 80d326e2c7a..ac3f12ed8c5 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4114,14 +4114,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) } break; } - case 66545: //Summon Memory - { - uint8 uiRandom = urand(0, 25); - uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543}; - - m_caster->CastSpell(m_caster, uiSpells[uiRandom], true); - break; - } case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) -- cgit v1.2.3