From c34f1aebe67b48ee2b8618636fc7eef7ea8fbd9f Mon Sep 17 00:00:00 2001 From: horn Date: Sun, 24 Feb 2013 23:25:17 +0100 Subject: Script/Commands: Make creature_summon_groups table reloadable. --- src/server/game/Globals/ObjectMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 222331c48f8..3b71d11757c 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1425,6 +1425,8 @@ void ObjectMgr::LoadTempSummons() { uint32 oldMSTime = getMSTime(); + _tempSummonDataStore.clear(); // needed for reload case + // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); -- cgit v1.2.3