From c7e1eae2ce5dfe99f76087b5607cc50cb84787ee Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sun, 7 Sep 2014 04:06:50 +0200 Subject: Core: Remove again whitespace (meh :/) --- src/server/game/Entities/Player/Player.cpp | 6 +++--- src/server/game/Spells/Spell.cpp | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0edc84a9796..0e1e53cfe4c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5888,7 +5888,7 @@ void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply) { float oldRating = m_baseRatingValue[combatRating]; m_baseRatingValue[combatRating] += (apply ? value : -value); - + // explicit affected values float const multiplier = GetRatingMultiplier(combatRating); float const oldVal = oldRating * multiplier; @@ -26493,13 +26493,13 @@ void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count) MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */); MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed. SQLTransaction trans = CharacterDatabase.BeginTransaction(); - + if (Item* item = Item::CreateItem(itemEntry, count, 0)) { item->SaveToDB(trans); draft.AddItem(item); } - + draft.SendMailTo(trans, MailReceiver(this, GetGUIDLow()), sender); CharacterDatabase.CommitTransaction(trans); } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index de6effb8b14..bb68010ca12 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6449,7 +6449,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo // check for ignore LOS on the effect itself if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS)) return true; - + // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, NULL, SPELL_DISABLE_LOS))) return true; -- cgit v1.2.3