From ca0262995053e0e5baef7e97211fec8f81664ea7 Mon Sep 17 00:00:00 2001 From: treeston Date: Mon, 12 Jun 2017 13:08:07 +0200 Subject: Make some adjustments to .summon and .group summon behavior to make them more permissive: - Now only requires the either target's group leader or target itself to be on your map - Now summons all applicable group members even if one member fails checks - No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.) --- src/server/game/Miscellaneous/Language.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index a36acf88614..ea86658e771 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -215,7 +215,8 @@ enum TrinityStrings LANG_GRID_POSITION = 178, // 179-185 used in 6.x branch LANG_TRANSPORT_POSITION = 186, - // Room for more level 1 187-199 not used + LANG_PARTIAL_GROUP_SUMMON = 187, + // Room for more level 1 188-199 not used // level 2 chat LANG_NO_SELECTION = 200, -- cgit v1.2.3