From d60f959fce84e4e40570f377db691302fef747be Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 17 Jun 2014 17:23:30 +0200 Subject: Core/Pets: Fixed pet power regeneration Closes #12292 --- src/server/game/Entities/Pet/Pet.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 768f5907c19..cc199969174 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1916,6 +1916,8 @@ bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint3 if (!InitEntry(Entry)) return false; + // Force regen flag for player pets, just like we do for players themselves + SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); SetSheath(SHEATH_STATE_MELEE); return true; -- cgit v1.2.3