From 5416b734e4c044cfea4e78f9f34ecf237c693265 Mon Sep 17 00:00:00 2001 From: Venugh Date: Thu, 23 Feb 2012 12:32:21 +0100 Subject: Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit. --- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index e5797595146..8776090c86f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -731,12 +731,12 @@ void SmartAI::SetFly(bool fly) { if (fly) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); } else { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); } me->SetFlying(fly); -- cgit v1.2.3