From f3e97bfaaed57ca9162fdb53c581c7d52d2d746f Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 26 Jul 2010 14:27:22 +0200 Subject: Fixed ticking of periodic auras when m_periodicTimer for some reason became negative --HG-- branch : trunk --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 8f15f98f101..3ab48ef0b29 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1000,7 +1000,7 @@ void AuraEffect::Update(uint32 diff, Unit * caster) { if (m_isPeriodic && (GetBase()->GetDuration() >=0 || GetBase()->IsPassive() || GetBase()->IsPermanent())) { - if (m_periodicTimer > diff) + if (m_periodicTimer > int32(diff)) m_periodicTimer -= diff; else // tick also at m_periodicTimer == 0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N { -- cgit v1.2.3