From f525087538cb42311dbe18d0ca6ba142d4ea0479 Mon Sep 17 00:00:00 2001 From: Subv2112 Date: Sun, 29 Jan 2012 15:28:19 -0500 Subject: Core/Movement: Correctly fixed flying npcs falling to ground, no more glitches with this Signed-off-by: Subv2112 --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 5c034f1a42a..7cedaa086d3 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2526,7 +2526,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float { GetNearPoint2D(x, y, distance2d+searcher_size, absAngle); z = GetPositionZ(); - UpdateGroundPositionZ(x, y, z); + UpdateAllowedPositionZ(x, y, z); /* // if detection disabled, return first point -- cgit v1.2.3