From c1b36eec5678090654dfd65a3fef29ea8ada6ef2 Mon Sep 17 00:00:00 2001 From: Meji Date: Sat, 25 Nov 2023 14:04:33 +0100 Subject: Core/Units: Update PlayHoverAnim state when flying or hovering (#29434) --- src/server/scripts/BrokenIsles/zone_mardum.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/scripts/BrokenIsles') diff --git a/src/server/scripts/BrokenIsles/zone_mardum.cpp b/src/server/scripts/BrokenIsles/zone_mardum.cpp index e01c5f9d638..d35adf8a09a 100644 --- a/src/server/scripts/BrokenIsles/zone_mardum.cpp +++ b/src/server/scripts/BrokenIsles/zone_mardum.cpp @@ -1128,7 +1128,6 @@ struct npc_baleful_beaming_eye : public ScriptedAI void JustAppeared() override { me->SetDisplayId(DISPLAYID_BALEFUL_EYE, true); - me->SetPlayHoverAnim(true); DoCastSelf(SPELL_BALEFUL_BEAMING_EYE_CREATE_AT); // ToDo: rotation isn't changing orientation, turnspeed should be random me->GetMotionMaster()->MoveRotate(0, 10000, RAND(ROTATE_DIRECTION_LEFT, ROTATE_DIRECTION_RIGHT)); -- cgit v1.2.3