From 036f67c0c144954827733cad0c5881eba1bd88e7 Mon Sep 17 00:00:00 2001 From: joschiwald Date: Fri, 5 May 2017 20:48:08 +0200 Subject: Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation --- src/server/scripts/Commands/cs_misc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 594b65c881f..a2f504ab7aa 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -242,8 +242,8 @@ public: sDB2Manager.Map2ZoneCoordinates(zoneId, zoneX, zoneY); Map const* map = object->GetMap(); - float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); - float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); + float groundZ = map->GetHeight(object->GetPhases(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); + float floorZ = map->GetHeight(object->GetPhases(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); -- cgit v1.2.3