From 0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 23 Nov 2019 00:03:42 +0100 Subject: Core/Items: Add ItemContext param to Item::Create function --- src/server/scripts/Commands/cs_misc.cpp | 4 ++-- src/server/scripts/Commands/cs_send.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index f5c18af74dd..6a7e60c1906 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1356,7 +1356,7 @@ public: return false; } - Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), 0, bonusListIDs); + Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), ItemContext::NONE, bonusListIDs); // remove binding (let GM give it to another player later) if (player == playerTarget) @@ -1425,7 +1425,7 @@ public: InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1); if (msg == EQUIP_ERR_OK) { - Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), 0, bonusListIDs); + Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), ItemContext::NONE, bonusListIDs); // remove binding (let GM give it to another player later) if (player == playerTarget) diff --git a/src/server/scripts/Commands/cs_send.cpp b/src/server/scripts/Commands/cs_send.cpp index 3f490186e35..b1aad586c8c 100644 --- a/src/server/scripts/Commands/cs_send.cpp +++ b/src/server/scripts/Commands/cs_send.cpp @@ -188,7 +188,7 @@ public: for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) { - if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0)) + if (Item* item = Item::CreateItem(itr->first, itr->second, ItemContext::NONE, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0)) { item->SaveToDB(trans); // Save to prevent being lost at next mail load. If send fails, the item will be deleted. draft.AddItem(item); -- cgit v1.2.3