From 0b5406dd882c6d96bc1be6fd0a78375c3b316415 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 11 Jan 2024 20:56:24 +0100 Subject: Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types --- src/server/scripts/Commands/cs_npc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 96de137197b..df1e28ffada 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1225,7 +1225,7 @@ public: { handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL, "Standard items", loot->items.size()); for (LootItem const& item : loot->items) - if (!item.is_looted && !item.freeforall && item.conditions.empty()) + if (!item.is_looted && !item.freeforall && item.conditions.IsEmpty()) _ShowLootEntry(handler, item.itemid, item.count); if (!loot->GetPlayerFFAItems().empty()) -- cgit v1.2.3