From 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 21 Jul 2019 01:49:58 +0200 Subject: Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time. --- src/server/scripts/Commands/cs_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index fba83d2edfb..12385a46865 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -868,7 +868,7 @@ public: ThreatManager& mgr = target->GetThreatManager(); if (!target->IsAlive()) { - handler->PSendSysMessage("%s (GUID %u) is not alive.", target->GetName().c_str(), target->GetGUID().GetCounter()); + handler->PSendSysMessage("%s (GUID %u) is not alive.%s", target->GetName().c_str(), target->GetGUID().GetCounter(), target->IsEngaged() ? " (It is, however, engaged. Huh?)" : ""); return true; } -- cgit v1.2.3