From 17923c3c44c7b623a5142160494209465f8e94ea Mon Sep 17 00:00:00 2001 From: Warpten Date: Sat, 12 Apr 2014 14:45:51 +0200 Subject: Scripts/Commands: Ensure gameobject template is valid from .gob add temp [...] As per Aokrome's spamming. "Avoids false positive logs" --- src/server/scripts/Commands/cs_gobject.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 423a47eb3c8..62a61ff741b 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -209,6 +209,13 @@ public: uint32 objectId = atoi(id); + if (!sObjectMgr->GetGameObjectTemplate(objectId)) + { + handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId); + handler->SetSentErrorMessage(true); + return false; + } + player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm); return true; -- cgit v1.2.3