From 1d27f83bda1053578911f53b6231bcb96c9b7b1e Mon Sep 17 00:00:00 2001 From: Treeston Date: Fri, 4 May 2018 21:56:48 +0200 Subject: Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate". fd33b1c follow-up --- src/server/scripts/Commands/cs_debug.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 66efcadfb50..90785c53017 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -885,7 +885,7 @@ public: handler->PSendSysMessage("%s (GUID %u, SpawnID %u) is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); count = 0; - Unit* fixtateVictim = mgr.GetFixtateTarget(); + Unit* fixateVictim = mgr.GetFixateTarget(); for (ThreatReference const* ref : mgr.GetSortedThreatList()) { Unit* unit = ref->GetVictim(); @@ -902,8 +902,8 @@ public: onlineStr = ""; } char const* tauntStr; - if (unit == fixtateVictim) - tauntStr = " [FIXTATE]"; + if (unit == fixateVictim) + tauntStr = " [FIXATE]"; else switch (ref->GetTauntState()) { -- cgit v1.2.3