From 3bba8d50b176ddbf69b89af81d5c2440c2f8ab90 Mon Sep 17 00:00:00 2001 From: Carbenium Date: Sun, 26 Jul 2020 20:44:07 +0200 Subject: Core/WorldObject: Remove non-std::chrono SummonCreature overload Remove TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0); (cherry picked from commit a41f599be72ccc88b13c1cf725f20cee4a5335d7) --- src/server/scripts/Commands/cs_npc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 68f4cb2cdc1..fd77e4dbea9 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1343,7 +1343,7 @@ public: if (!sObjectMgr->GetCreatureTemplate(id)) return false; - chr->SummonCreature(id, *chr, loot ? TEMPSUMMON_CORPSE_TIMED_DESPAWN : TEMPSUMMON_CORPSE_DESPAWN, 30 * IN_MILLISECONDS); + chr->SummonCreature(id, *chr, loot ? TEMPSUMMON_CORPSE_TIMED_DESPAWN : TEMPSUMMON_CORPSE_DESPAWN, 30s); return true; } -- cgit v1.2.3