From 3eba0937047a1586d42f813ee21fb1752ae85853 Mon Sep 17 00:00:00 2001 From: "S.V" Date: Sun, 18 Jun 2017 15:23:45 +0200 Subject: Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342) Closes #19261. --- src/server/scripts/Commands/cs_gobject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 617bf39dbde..dd636aa52da 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -89,9 +89,11 @@ public: return false; } + uint32_t const autoCloseTime = object->GetGOInfo()->GetAutoCloseTime() ? 10000u : 0u; + // Activate object->SetLootState(GO_READY); - object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer()); + object->UseDoorOrButton(autoCloseTime, false, handler->GetSession()->GetPlayer()); handler->PSendSysMessage("Object activated!"); -- cgit v1.2.3