From 503ac5556d3b5e52340bee9d27811645ebf96c7a Mon Sep 17 00:00:00 2001 From: Gildor Date: Mon, 12 Oct 2020 20:16:23 +0200 Subject: Script/Commands: .character changeaccount now disconnects player before transferring (PR #25560) (cherry picked from commit b70314b0754327eeb44465c44af8368b4d020f92) --- src/server/scripts/Commands/cs_character.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index a0623dc015d..3f57fc91325 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -491,6 +491,9 @@ public: } } + if (Player* onlinePlayer = player->GetConnectedPlayer()) + onlinePlayer->GetSession()->KickPlayer("HandleCharacterChangeAccountCommand GM Command transferring character to another account"); + CharacterDatabasePreparedStatement* charStmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID); charStmt->setUInt32(0, newAccount.GetID()); charStmt->setUInt64(1, player->GetGUID().GetCounter()); -- cgit v1.2.3