From 5896da6689410f1c06ee86f8b093fb2d370eb84f Mon Sep 17 00:00:00 2001 From: tibbi Date: Mon, 8 Oct 2012 17:21:09 +0100 Subject: some optimization + adding level to CharacterNameData --- src/server/scripts/Commands/cs_character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index f5fbfa33cae..080b2416c9a 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -224,7 +224,7 @@ public: stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA); stmt->setUInt32(0, delInfo.lowGuid); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) - sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8()); + sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8()); } static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler) -- cgit v1.2.3