From 66744c4b4cc660f598791a28042087d1cbdcb10d Mon Sep 17 00:00:00 2001 From: joschiwald Date: Wed, 26 Apr 2017 21:30:33 +0200 Subject: Core/Tools: MapId can have 4 digits Note: Re-extracting any maps is NOT required. --- src/server/scripts/Commands/cs_mmaps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp index 8c055a4742c..f478cc6aa5e 100644 --- a/src/server/scripts/Commands/cs_mmaps.cpp +++ b/src/server/scripts/Commands/cs_mmaps.cpp @@ -130,7 +130,7 @@ public: int32 gx = 32 - player->GetPositionX() / SIZE_OF_GRIDS; int32 gy = 32 - player->GetPositionY() / SIZE_OF_GRIDS; - handler->PSendSysMessage("%03u%02i%02i.mmtile", player->GetMapId(), gx, gy); + handler->PSendSysMessage("%04u%02i%02i.mmtile", player->GetMapId(), gx, gy); handler->PSendSysMessage("gridloc [%i, %i]", gy, gx); // calculate navmesh tile location -- cgit v1.2.3