From 82fce41852d1b4bfde660a41eac71d037e45eead Mon Sep 17 00:00:00 2001 From: Carbenium Date: Mon, 27 Jul 2020 00:25:18 +0200 Subject: Core/WorldObject: Replace non-std::chrono SummonGameObject overloads Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest (cherry picked from commit 8642aaaf9268364454b409db7eb62f31210e6d6c) --- src/server/scripts/Commands/cs_gobject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index debd992ebec..b8af8ea16d0 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -202,10 +202,10 @@ public: Player* player = handler->GetSession()->GetPlayer(); char* spawntime = strtok(nullptr, " "); - uint32 spawntm = 300; + Seconds spawntm = 300s; if (spawntime) - spawntm = atoul(spawntime); + spawntm = Seconds(atoul(spawntime)); uint32 objectId = atoul(id); -- cgit v1.2.3