From 87427321497aad5ba3c6dbc1b7f4838f255e052b Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 26 Dec 2016 21:21:28 +0100 Subject: Core/Items: Implemented bonus list as a possible result of RandomSuffix Ref #18423 --- src/server/scripts/Commands/cs_misc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 1f82000dc4d..6e6a7b6ca87 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1364,7 +1364,7 @@ public: InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1); if (msg == EQUIP_ERR_OK) { - Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, 0, GuidSet(), bonusListIDs); + Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), bonusListIDs); // remove binding (let GM give it to another player later) if (player == playerTarget) -- cgit v1.2.3