From 9f06cb63d2669cda2e7abe1a2724e5f44e2275b7 Mon Sep 17 00:00:00 2001 From: Treeston Date: Fri, 4 May 2018 21:56:48 +0200 Subject: Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate". fd33b1c follow-up (cherry picked from commit 1d27f83bda1053578911f53b6231bcb96c9b7b1e) --- src/server/scripts/Commands/cs_debug.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 7057d642908..21293084000 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -889,7 +889,7 @@ public: handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); count = 0; - Unit* fixtateVictim = mgr.GetFixtateTarget(); + Unit* fixateVictim = mgr.GetFixateTarget(); for (ThreatReference const* ref : mgr.GetSortedThreatList()) { Unit* unit = ref->GetVictim(); @@ -906,8 +906,8 @@ public: onlineStr = ""; } char const* tauntStr; - if (unit == fixtateVictim) - tauntStr = " [FIXTATE]"; + if (unit == fixateVictim) + tauntStr = " [FIXATE]"; else switch (ref->GetTauntState()) { -- cgit v1.2.3