From a1f2f30c145f6ad9c4baeffeff32618e71ff537c Mon Sep 17 00:00:00 2001 From: Chaouki Dhib Date: Thu, 23 Mar 2017 00:43:04 +0100 Subject: Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290) Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally. --- src/server/scripts/Commands/cs_debug.cpp | 2 +- src/server/scripts/Commands/cs_group.cpp | 2 +- src/server/scripts/Commands/cs_misc.cpp | 2 +- src/server/scripts/Commands/cs_npc.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 32a299589a0..c907b8f41ad 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -927,7 +927,7 @@ public: uint32 entry = (uint32)atoi(e); float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation(); - handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize()); + handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach()); if (!i) return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr; diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp index ec09e960303..60d6f3116b5 100644 --- a/src/server/scripts/Commands/cs_group.cpp +++ b/src/server/scripts/Commands/cs_group.cpp @@ -135,7 +135,7 @@ public: // before GM float x, y, z; - gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize()); + gmPlayer->GetClosePoint(x, y, z, player->GetCombatReach()); player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation()); } diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 2cf1f39b394..5b8764c0e45 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -561,7 +561,7 @@ public: // before GM float x, y, z; - handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); + handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetCombatReach()); target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation()); target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), true); } diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index f80c6519b29..22bb02ae547 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1372,7 +1372,7 @@ public: // place pet before player float x, y, z; - player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE); + player->GetClosePoint (x, y, z, creatureTarget->GetCombatReach(), CONTACT_DISTANCE); pet->Relocate(x, y, z, float(M_PI) - player->GetOrientation()); // set pet to defensive mode by default (some classes can't control controlled pets in fact). -- cgit v1.2.3