From ae9d01a3245c59a8a8d50516a79b79250337450d Mon Sep 17 00:00:00 2001 From: xinef1 Date: Mon, 20 Feb 2017 20:27:08 +0100 Subject: Store cached static data queries, instead of building them in every query opcode (#18637) - Added config option to enable / disable cache - Reinitialize data on reload command use - Always send WDB fields in item query --- src/server/scripts/Commands/cs_reload.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 14af467ecf5..ee40877e721 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -447,6 +447,7 @@ public: sObjectMgr->CheckCreatureTemplate(cInfo); } + sObjectMgr->InitializeQueriesData(QUERY_DATA_CREATURES); handler->SendGlobalGMSysMessage("Creature template reloaded."); return true; } @@ -521,6 +522,7 @@ public: { TC_LOG_INFO("misc", "Re-Loading Quest Templates..."); sObjectMgr->LoadQuests(); + sObjectMgr->InitializeQueriesData(QUERY_DATA_QUESTS); handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); /// dependent also from `gameobject` but this table not reloaded anyway @@ -700,6 +702,7 @@ public: { TC_LOG_INFO("misc", "Re-Loading Quest POI ..." ); sObjectMgr->LoadQuestPOI(); + sObjectMgr->InitializeQueriesData(QUERY_DATA_POIS); handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded."); return true; } -- cgit v1.2.3