From b0dfaa204d102a4661c557594e467338edd68d74 Mon Sep 17 00:00:00 2001 From: Kapoeira Date: Sat, 10 Dec 2011 14:39:52 -0500 Subject: Core/Commands: Allow .mod drunk to modify the drunk state of the targeted player. Original idea on the forums, can't remember who exactly suggested this. --- src/server/scripts/Commands/cs_modify.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 28bc17a7450..c32abb9537b 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1129,7 +1129,12 @@ public: uint16 drunkMod = drunklevel * 0xFFFF / 100; - handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod); + Player* target = handler->getSelectedPlayer(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + if (target) + target->SetDrunkValue(drunkMod); return true; } -- cgit v1.2.3