From b150172521636fa5646489688e53d03f0773b9be Mon Sep 17 00:00:00 2001 From: linencloth Date: Sun, 26 Dec 2010 04:16:18 +0100 Subject: Core/QuestStatus: - Separate rewarded quests from active quests, and store them in a new table to reduce database size - Drop the no longer needed `rewarded` column from character_queststatus for smaller table size - Prevent filling the database with dropped quests - Delete useless records - Implement queststatus save "queues" instead of states - Minor optimizations WARNING: Backup your database! --HG-- branch : trunk --- src/server/scripts/Commands/cs_quest.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index a083b62f973..25bfc1c6f45 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -142,11 +142,7 @@ public: } } - // set quest status to not started (will updated in DB at next save) - player->SetQuestStatus(entry, QUEST_STATUS_NONE); - - // reset rewarded for restart repeatable quest - player->getQuestStatusMap()[entry].m_rewarded = false; + player->RemoveQuest(entry); handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED); return true; -- cgit v1.2.3