From ba61ec085dd3e0c954609c8af952ca2c694ae246 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 13 Apr 2014 16:02:41 +0200 Subject: Scripts/Commands: Add comment about 9d5841073971c7f55cf621da3a31b38656618582 changes --- src/server/scripts/Commands/cs_gobject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 5c49a0e92c9..ce0bee0d8c5 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -166,6 +166,8 @@ public: // fill the gameobject data and save to the db object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn()); + // delete the old object and do a clean load from DB with a fresh new GameObject instance. + // this is required to avoid weird behavior and memory leaks delete object; object = new GameObject(); -- cgit v1.2.3